Having said that, I feel like the game is a very solid framework for Cyberpunk Edgerunners doing missions ala Shadowrun style, and a serialized format works well with that sub-genre.
Showing posts with label forged in the dark. Show all posts
Showing posts with label forged in the dark. Show all posts
Sunday, October 2, 2022
re.SERIALIZED, or how to add a campaign mode to an RPG designed to be a one-shot game
In a previous post I wrote about CBR+PNK and some of my ideas for hacks and addons for it. At that time I talked a little bit about a "campaign mode". I also wrote about they totally unnecessary need for a longform mode for a game that is specifically designed to accommodate one-shots. The whole gist of CBR+PNK is, after all, that you are on YOUR LAST RUN.
Labels:
addon,
cbr+pnk,
cyberpunk,
forged in the dark,
game design,
hack,
own product,
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